Graduate Programs
Term Schedule
Spring 2021
Number | Title | Instructor | Time |
---|
AME 460-1
Robert LaVaque
TR 3:25PM - 4:40PM
|
The course is intended to provide students a basic understanding of sound design, and working with sound for picture. The emphasis is on demonstrations and hands-on experience to enable students to gain a practical knowledge of sound and music production using computers. Topics include MIDI; synthesizers & samplers; recording and editing with Pro Tools and Logic Pro X; sound effect creation; foley & automatic dialog replacement; basic soundtrack composition; and working to picture. Many techniques are explored employing software and hardware based sound creation tools throughout the course. ESM STUDENTS ONLY
|
AME 461-1
Robert LaVaque
TR 6:15PM - 7:30PM
|
This course is intended to provide students with a basic understanding of the process and the skills for creating music for picture. The course emphasizes hands-on experience where students gain practical skills in scoring to picture using computers and it features guest lectures by industry leading professionals, who will share their insights on creating music for TV Shows, Advertising, Movies, Gaming, Animation, and Industrial Work. Topics also include soft synthesizers, samplers and virtual instruments; recording and editing with Pro Tools and Logic; and sound design on audio workstations. Students will complete a number of projects throughout the course. ESM STUDENTS ONLY
|
AME 472-1
Sarah Smith
TR 9:40AM - 10:55AM
|
This course is a survey of audio digital signal processing fundamentals and applications. Topics include sampling and quantization, analog to digital converters, time and frequency domains, spectral analysis, vocoding, digital filters, audio effects, music audio analysis and synthesis, and other advanced topics in audio signal processing. Implementation of algorithms using Matlab and on dedicated DSP platforms is emphasized.
|
AME 473-1
Robert LaVaque
MW 3:25PM - 4:40PM
|
The course is intended to provide students a basic understanding of audio for gaming. The emphasis is on demonstrations and hands-on experience to enable students to gain a practical knowledge of the integration of sound and music into video games using middleware. Students will primarily work with Wwise, Unity, Reaper, Pro Tools and Logic Pro X; Topics will include basic soundtrack composition for interactive; Advanced sound effect creation; foley; Dialog recording and editing; Working directly within a game environment; and audio for virtual reality. Supplementary software discussed will include FMod, Unreal, Fabric, Nuendo, and Elias. The course will also feature guest lectures by industry leading professionals, who will share their experience and insights.
|
AME 483-1
Daniel Phinney
T 10:25AM - 11:40AM
|
Audio amplification concepts and design techniques focused on the use of vacuum tubes. Will cover some concepts related to MOSFET amplifiers as well. A mixture of lab based projects and LTSpice simulation. Shall cover concepts related to impedance matching, preamps, class A and class AB power amplifiers, power supplies and grounding techniques. Prerequisite: AME 295 or Instructor permission
|
AME 491-1
Robert LaVaque
|
Blank Description |
Spring 2021
Number | Title | Instructor | Time |
---|---|
Monday | |
Monday and Wednesday | |
AME 473-1
Robert LaVaque
|
|
The course is intended to provide students a basic understanding of audio for gaming. The emphasis is on demonstrations and hands-on experience to enable students to gain a practical knowledge of the integration of sound and music into video games using middleware. Students will primarily work with Wwise, Unity, Reaper, Pro Tools and Logic Pro X; Topics will include basic soundtrack composition for interactive; Advanced sound effect creation; foley; Dialog recording and editing; Working directly within a game environment; and audio for virtual reality. Supplementary software discussed will include FMod, Unreal, Fabric, Nuendo, and Elias. The course will also feature guest lectures by industry leading professionals, who will share their experience and insights. |
|
Monday, Wednesday, and Friday | |
Tuesday | |
AME 483-1
Daniel Phinney
|
|
Audio amplification concepts and design techniques focused on the use of vacuum tubes. Will cover some concepts related to MOSFET amplifiers as well. A mixture of lab based projects and LTSpice simulation. Shall cover concepts related to impedance matching, preamps, class A and class AB power amplifiers, power supplies and grounding techniques. Prerequisite: AME 295 or Instructor permission |
|
Tuesday and Thursday | |
AME 472-1
Sarah Smith
|
|
This course is a survey of audio digital signal processing fundamentals and applications. Topics include sampling and quantization, analog to digital converters, time and frequency domains, spectral analysis, vocoding, digital filters, audio effects, music audio analysis and synthesis, and other advanced topics in audio signal processing. Implementation of algorithms using Matlab and on dedicated DSP platforms is emphasized. |
|
AME 460-1
Robert LaVaque
|
|
The course is intended to provide students a basic understanding of sound design, and working with sound for picture. The emphasis is on demonstrations and hands-on experience to enable students to gain a practical knowledge of sound and music production using computers. Topics include MIDI; synthesizers & samplers; recording and editing with Pro Tools and Logic Pro X; sound effect creation; foley & automatic dialog replacement; basic soundtrack composition; and working to picture. Many techniques are explored employing software and hardware based sound creation tools throughout the course. ESM STUDENTS ONLY |
|
AME 461-1
Robert LaVaque
|
|
This course is intended to provide students with a basic understanding of the process and the skills for creating music for picture. The course emphasizes hands-on experience where students gain practical skills in scoring to picture using computers and it features guest lectures by industry leading professionals, who will share their insights on creating music for TV Shows, Advertising, Movies, Gaming, Animation, and Industrial Work. Topics also include soft synthesizers, samplers and virtual instruments; recording and editing with Pro Tools and Logic; and sound design on audio workstations. Students will complete a number of projects throughout the course. ESM STUDENTS ONLY |
|
Wednesday | |
Friday |