Term Schedule
Fall 2022
Number | Title | Instructor | Time |
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AME 460-1
Robert LaVaque
TR 3:25PM - 4:40PM
|
The course is intended to provide students a basic understanding of sound design, and working with sound for picture. The emphasis is on demonstrations and hands-on experience to enable students to gain a practical knowledge of sound and music production using computers. Topics include MIDI; synthesizers & samplers; recording and editing with Pro Tools and Logic Pro X; sound effect creation; foley & automatic dialog replacement; basic soundtrack composition; and working to picture. Many techniques are explored employing software and hardware based sound creation tools throughout the course. ESM STUDENTS ONLY
|
AME 461-1
Robert LaVaque
TR 4:50PM - 6:05PM
|
This course is intended to provide students with a basic understanding of the process and the skills for creating music for picture. The course emphasizes hands-on experience where students gain practical skills in scoring to picture using computers and it features guest lectures by industry leading professionals, who will share their insights on creating music for TV Shows, Advertising, Movies, Gaming, Animation, and Industrial Work. Topics also include soft synthesizers, samplers and virtual instruments; recording and editing with Pro Tools and Logic; and sound design on audio workstations. Students will complete a number of projects throughout the course. ESM STUDENTS ONLY
|
AME 473-1
Robert LaVaque
MW 3:25PM - 4:40PM
|
The course is intended to provide students a basic understanding of audio for gaming. The emphasis is on demonstrations and hands-on experience to enable students to gain a practical knowledge of the integration of sound and music into video games using middleware. Students will primarily work with Wwise, Unity, Reaper, Pro Tools and Logic Pro X; Topics will include basic soundtrack composition for interactive; Advanced sound effect creation; foley; Dialog recording and editing; Working directly within a game environment; and audio for virtual reality. Supplementary software discussed will include FMod, Unreal, Fabric, Nuendo, and Elias. The course will also feature guest lectures by industry leading professionals, who will share their experience and insights. ESM STUDENTS ONLY
|
AME 477-2
Zhiyao Duan
TR 12:30PM - 1:45PM
|
Computer audition is the study of how to design a computational system that can analyze and process auditory scenes. Example problems in this field include source separation (splitting audio mixtures into individual source tracks), pitch estimation (estimating the pitches played by each instrument), timbre modeling (finding features to distinguish different kinds of instruments), and source localization (finding where the sound comes from). This course will cover both fundamentals and state-of-the-art research in this field, which applies various kinds of signal processing and machine learning techniques. Multiple programming assignments will help students practice what they learn, and a final research project will lead students through the entire research process. Prerequisites: ECE 246/446 or ECE 272/472 or other equivalent signal processing courses, and Python/Matlab programming. Knowledge of machine learning techniques such as Markov models, support vector machines and neural networks is also helpful, but not required.
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AME 483-1
Daniel Phinney
T 9:00AM - 10:15AM
|
Audio amplification concepts and design techniques focused on the use of vacuum tubes. Will cover some concepts related to MOSFET amplifiers as well. A mixture of lab based projects and LTSpice simulation. Shall cover concepts related to impedance matching, preamps, class A and class AB power amplifiers, power supplies and grounding techniques
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Fall 2022
Number | Title | Instructor | Time |
---|---|
Monday and Wednesday | |
AME 473-1
Robert LaVaque
|
|
The course is intended to provide students a basic understanding of audio for gaming. The emphasis is on demonstrations and hands-on experience to enable students to gain a practical knowledge of the integration of sound and music into video games using middleware. Students will primarily work with Wwise, Unity, Reaper, Pro Tools and Logic Pro X; Topics will include basic soundtrack composition for interactive; Advanced sound effect creation; foley; Dialog recording and editing; Working directly within a game environment; and audio for virtual reality. Supplementary software discussed will include FMod, Unreal, Fabric, Nuendo, and Elias. The course will also feature guest lectures by industry leading professionals, who will share their experience and insights. ESM STUDENTS ONLY |
|
Tuesday | |
AME 483-1
Daniel Phinney
|
|
Audio amplification concepts and design techniques focused on the use of vacuum tubes. Will cover some concepts related to MOSFET amplifiers as well. A mixture of lab based projects and LTSpice simulation. Shall cover concepts related to impedance matching, preamps, class A and class AB power amplifiers, power supplies and grounding techniques |
|
Tuesday and Thursday | |
AME 477-2
Zhiyao Duan
|
|
Computer audition is the study of how to design a computational system that can analyze and process auditory scenes. Example problems in this field include source separation (splitting audio mixtures into individual source tracks), pitch estimation (estimating the pitches played by each instrument), timbre modeling (finding features to distinguish different kinds of instruments), and source localization (finding where the sound comes from). This course will cover both fundamentals and state-of-the-art research in this field, which applies various kinds of signal processing and machine learning techniques. Multiple programming assignments will help students practice what they learn, and a final research project will lead students through the entire research process. Prerequisites: ECE 246/446 or ECE 272/472 or other equivalent signal processing courses, and Python/Matlab programming. Knowledge of machine learning techniques such as Markov models, support vector machines and neural networks is also helpful, but not required. |
|
AME 460-1
Robert LaVaque
|
|
The course is intended to provide students a basic understanding of sound design, and working with sound for picture. The emphasis is on demonstrations and hands-on experience to enable students to gain a practical knowledge of sound and music production using computers. Topics include MIDI; synthesizers & samplers; recording and editing with Pro Tools and Logic Pro X; sound effect creation; foley & automatic dialog replacement; basic soundtrack composition; and working to picture. Many techniques are explored employing software and hardware based sound creation tools throughout the course. ESM STUDENTS ONLY |
|
AME 461-1
Robert LaVaque
|
|
This course is intended to provide students with a basic understanding of the process and the skills for creating music for picture. The course emphasizes hands-on experience where students gain practical skills in scoring to picture using computers and it features guest lectures by industry leading professionals, who will share their insights on creating music for TV Shows, Advertising, Movies, Gaming, Animation, and Industrial Work. Topics also include soft synthesizers, samplers and virtual instruments; recording and editing with Pro Tools and Logic; and sound design on audio workstations. Students will complete a number of projects throughout the course. ESM STUDENTS ONLY |
|
Wednesday | |
Thursday | |
Friday |