What is Audio and Music Engineering?
Audio and Music Engineering lies at the intersection of science, engineering, and sound - where technical knowledge, skills, and creativity in the sonic arts and technology combine.
Studies in Audio and Music Engineering prepares students to work in a wide range of industries including traditional areas such as recording, sound design, and sonic media management; however, sound has become such a critical element in consumer electronics, human-computer interfaces, and in emerging areas such as augmented and virtual reality that many new career paths are available.
Leading technology companies such as Amazon, Apple, Facebook, Google, Microsoft, Samsung, and Sony as well as hundreds of other audio technology companies such as Bose, Dolby, and Harman are developing audio systems and software for content production and reproduction, searching and retrieval, distribution, and entertainment.
Audio and Music Engineering has a growing importance in multiple industries, which represent more than $360 billion of economic activity worldwide. This includes:
- $200B in computer and Internet companies
- $67B in music production and distribution, including recorded, streaming, and live music
- $68B in music production associated with video games
- $17B in musical and audio equipment manufacturing
- $10B in core audio technologies and electronics
To learn more about the Audio and Music Engineering Program here at Rochester, watch the video below: