Term Schedule
Spring 2023
Number | Title | Instructor | Time |
---|
AME 141-1
Sarah Smith
MW 9:00AM - 10:15AM
|
This course covers the fundamentals of manipulating and encoding sound in a digital format. Mathematical representations of digital signals are introduced and the effects of simple filters are analyzed in the context of audio. This course further provides students with an introduction to programming in Matlab through a series of assignments exploring sound synthesis algorithms and audio effects processing.
|
AME 141-2
Sarah Smith
F 9:00AM - 10:15AM
|
This course covers the fundamentals of manipulating and encoding sound in a digital format. Mathematical representations of digital signals are introduced and the effects of simple filters are analyzed in the context of audio. This course further provides students with an introduction to programming in Matlab through a series of assignments exploring sound synthesis algorithms and audio effects processing.
|
AME 141-3
Sarah Smith
M 12:30PM - 1:45PM
|
This course covers the fundamentals of manipulating and encoding sound in a digital format. Mathematical representations of digital signals are introduced and the effects of simple filters are analyzed in the context of audio. This course further provides students with an introduction to programming in Matlab through a series of assignments exploring sound synthesis algorithms and audio effects processing.
|
AME 191-1
Stephen Roessner
TR 2:00PM - 3:15PM
|
This course covers the fundamentals in becoming an audio engineer. Topics covered include: Acoustics, Psychoacoustics, Microphones, Signal Processing, Tape Recording, Digital Audio Theory, Signal Flow, Studio Etiquette, Digital Audio Workstations, Music Business, Recording Audio, and Mixing Audio. You do not need any previous experience in recording, however some familiarity with music and how it is created is needed. There are four group recording projects that make up the bulk of the course, each with their own guidelines and challenges. This course requires considerable time to be spent on projects outside of the lecture and lab times. The labs are required to take this course. First-year non-AME Major students are ineligible to take this course. Prerequisites: None INSTRUCTOR PERMISSION ONLY.
|
AME 191-2
Stephen Roessner
T 4:50PM - 6:05PM
|
This course covers the acoustical and psychoacoustic fundamentals of audio recording including the nature of sound, sound pressure level, frequency and pitch, hearing and sound perception, reflection, absorption and diffusion of sound, sound diffraction, room acoustics, reverberation, and studio design principles. The course also provides practical experience in audio recording including an introduction to recording studio equipment, microphones and microphone placement techniques, signal flow, amplification, analog and digital recording, analog to digital conversion, digital processing of sound, multi-track recording and an introduction to mixing and mastering. Each student is required to complete a substantive recording project at the end of the course.
|
AME 191-3
Stephen Roessner
T 6:15PM - 7:30PM
|
This course covers the acoustical and psychoacoustic fundamentals of audio recording including the nature of sound, sound pressure level, frequency and pitch, hearing and sound perception, reflection, absorption and diffusion of sound, sound diffraction, room acoustics, reverberation, and studio design principles. The course also provides practical experience in audio recording including an introduction to recording studio equipment, microphones and microphone placement techniques, signal flow, amplification, analog and digital recording, analog to digital conversion, digital processing of sound, multi-track recording and an introduction to mixing and mastering. Each student is required to complete a substantive recording project at the end of the course.
|
AME 191-4
Stephen Roessner
T 7:40PM - 8:55PM
|
This course covers the acoustical and psychoacoustic fundamentals of audio recording including the nature of sound, sound pressure level, frequency and pitch, hearing and sound perception, reflection, absorption and diffusion of sound, sound diffraction, room acoustics, reverberation, and studio design principles. The course also provides practical experience in audio recording including an introduction to recording studio equipment, microphones and microphone placement techniques, signal flow, amplification, analog and digital recording, analog to digital conversion, digital processing of sound, multi-track recording and an introduction to mixing and mastering. Each student is required to complete a substantive recording project at the end of the course.
|
AME 192-1
Stephen Roessner
TR 9:40AM - 10:55AM
|
This course builds on knowledge gained in AME191. Fundamental topics covered include Advanced Mixing and Mastering Techniques, Drum Replacement, Impulse Responses and Reverb, Advanced Concepts of Signal Processing, Analog Tape Recording, Music Business Ethics and Taxes, and Hybrid Analog/Digital Mixing Techniques. Emphasis is on the development of critical listening skills through ear training exercises and active listening assignments. These drills will develop your ability to hear width and depth in audio, mixing techniques in various musical genres, specific instruments used in a recording, and recognition of various effects including reverb, delay, compression, phasing and distortion. There are four group recording projects that make up the bulk of the course, each with their own guidelines and challenges. This course requires considerable time to be spent on projects outside of the lecture and lab times. The labs are required to take this course. Prerequisites: AME 191 INSTRUCTOR PERMISSION ONLY.
|
AME 192-2
Stephen Roessner
T 3:25PM - 4:40PM
|
This course is a continuation of AME191. Emphasis is on the development of critical listening skills and proficiency in audio mixing and mastering. Fundamental topics covered include the human auditory system, theories of hearing and audio perception, perception of loudness and pitch, critical bands and auditory masking, beats and roughness, temporal and pitch acuity, binaural hearing. Listening skills development include hearing width? and depth? in audio, mixing techniques in various musical genres, recognition of various effects including reverb, delay, compression, phasing and distortion. Production skills development includes equalization and achieving spectral balance, the use of compression and dynamic range control, achieving depth and dimension in recordings, panning and auditory scene control.
|
AME 192-3
Stephen Roessner
R 3:25PM - 4:40PM
|
This course is a continuation of AME191. Emphasis is on the development of critical listening skills and proficiency in audio mixing and mastering. Fundamental topics covered include the human auditory system, theories of hearing and audio perception, perception of loudness and pitch, critical bands and auditory masking, beats and roughness, temporal and pitch acuity, binaural hearing. Listening skills development include hearing width? and depth? in audio, mixing techniques in various musical genres, recognition of various effects including reverb, delay, compression, phasing and distortion. Production skills development includes equalization and achieving spectral balance, the use of compression and dynamic range control, achieving depth and dimension in recordings, panning and auditory scene control.
|
AME 193-1
Robert LaVaque
TR 3:25PM - 4:40PM
|
The course is intended to provide students a basic understanding of SOUND DESIGN and working with sound for picture. The emphasis is on demonstrations and hands-on experience to enable students to gain a practical knowledge of sound and music production using computers. Topics include synthesizers & samplers; recording and editing with Pro Tools and Logic Pro; sound effect creation; foley & automatic dialog replacement; basic soundtrack composition; and working to picture. Many techniques are explored, employing software and hardware-based sound creation tools throughout the course. Students will complete a major sound design project at the conclusion of the course. Instructor’s permission required: Please provide your class year and major/minor.
|
AME 194-1
Robert LaVaque
TR 6:15PM - 7:30PM
|
This course is intended to provide students with an understanding of the process and the skills for creating MUSIC for picture. The course emphasizes hands-on experience where students gain practical knowledge in scoring to picture using provided DAWs and Virtual Instruments. It features guest lectures by professional composers in the fields of TV, Film, Advertising, Gaming, and Animation, providing real world style assignments along with individual feedback for each student. Topics also include MIDI, creating drumbeats, music analysis and emulation, soft synthesizers, samplers, virtual instruments, recording and editing with Logic Pro, and working to picture. Students will complete numerous projects throughout the course. Prerequisites: AME 193, or a solid working knowledge of either Pro Tools or Logic Pro. Strong musical ability, basic keyboard proficiency.
|
AME 196-1
Ming Lun Lee
MW 10:25AM - 11:40AM
|
In this course, students will explore digital audio synthesis and real-time interactive technologies by learning ChucK, a primary music programming language for most of the laptop orchestras in the world. Students will be able to design interactive computer music and manipulate sound with MIDI controllers, laptops, mobile devices, joysticks, mice, Leap Motion controllers, and Wiimotes by sending MIDI or Open Sound Control (OSC) messages. We will also explore algorithmic composition, which is the technique of using algorithms to generate music. Each student is required to build a drum machine piece for the midterm project. At the end of the semester, we will have a Sonic Showcase presenting interactive surround-sound pieces designed by our students.
|
AME 197-1
Robert LaVaque
MW 3:25PM - 4:40PM
|
The course is intended to provide students a basic understanding of creating audio for gaming. The emphasis is on demonstrations and hands-on experience to enable students to gain a practical knowledge of the integration of sound and music into video games using middleware. Students will primarily work with Wwise, Reaper, Pro Tools, and Logic Pro X. The course will also feature guest lectures by industry leading professionals, who will share their experience and insights. For a final project, students will create their own music and sound for a provided game. Topics will include soundtrack composition for interactive; Advanced sound effect creation, foley, Dialog recording and editing, and working within a game environment. Supplementary software discussed will include FMod, Unreal, and Nuendo. Prerequisite: AME 193 & 194, or a working knowledge of either Pro Tools, Logic Pro, or Reaper.
|
AME 198-1
Seth Paris
TR 7:40PM - 8:55PM
|
This course covers the design, planning, and implementation of recording studios, ranging in size from the small home studio to large format commercial studios. A successful recording studio is a living entity composed of numerous interconnected systems that must function together in harmony to facilitate both the creative process and a viable business entity. Each system of the living studio will be discussed including: recording equipment and amplifiers, digital and analog recorders, loudspeaker systems, wiring, computer infrastructure, digital asset management, construction, acoustic planning and treatment, furnishings, staffing, maintenance and budgeting. The course will also include guest speakers and conversations with leading experts from studios in NYC and abroad to share real world expertise and provide virtual studio tours of successful facilities. Each student is required to complete a proposal for a large format commercial studio prepared for a client to be presented as their final project. ON-LINE ONLY COURSE
|
AME 233-1
Michael Heilemann
TR 11:05AM - 12:20PM
|
Engineering aspects of acoustics. Review of oscillators, vibratory motion, the acoustic wave equation, reflection, transmission and absorption of sound, radiation and diffraction of acoustic waves. Resonators, hearing and speech, architectural and environmental acoustics. Prerequisites: Linear algebra and Differential Equations (MTH 165), and Physics (PHY 121) or equivalents.
|
AME 233-2
Michael Heilemann
M 3:25PM - 4:40PM
|
Engineering aspects of acoustics. Review of oscillators, vibratory motion, the acoustic wave equation, reflection, transmission and absorption of sound, radiation and diffraction of acoustic waves. Resonators, hearing and speech, architectural and environmental acoustics.
|
AME 233-3
Michael Heilemann
W 1:15PM - 2:15PM
|
Engineering aspects of acoustics. Review of oscillators, vibratory motion, the acoustic wave equation, reflection, transmission and absorption of sound, radiation and diffraction of acoustic waves. Resonators, hearing and speech, architectural and environmental acoustics.
|
AME 262-1
Ming Lun Lee
TR 12:30PM - 1:45PM
|
In this course, students will develop skills for designing audio/music applications and creating computer music in C and Max. We will begin with the history of computer music, a survey of audio programming languages, and a review of C. Libsndfile, a C library for reading and writing sound files, will be used to explore topics in sound synthesis, analysis, and digital signal processing. Students will use PortAudio, a C library for real-time audio input/output, to design DSP applications. Max is a visual programming language for interactive audio/music and multimedia. Students are required to watch pre-recorded lectures to learn Max and attend recitations for reviews. They will also practice their programming techniques through a series of programming assignments, a midterm drum machine project in Max, and a final research/design project. Prerequisite: ECE114 or instructor permission
|
AME 262-2
Ming Lun Lee
F 10:25AM - 11:40AM
|
In this course, the students will develop the ability to design applications in C and Max for audio/music research and computer music. The course will begin with an introduction to computer music and audio programming. After a quick review of C, we will use the Libsndfile, a C library for reading and writing audio files, to develop programs for peak normalization, stereo panning, envelope and waveform synthesis, additive synthesis, table-lookup oscillators, and other digital signal processing tools. We will also use Max, a visual programming language, to explore topics in sound synthesis, signal processing, sound analysis, and computer music design. The students will practice their programming techniques through a series of programming assignments, a midterm drum machine project using Max, and a final design/research project. Prerequisite: ECE114 or instructor permission
|
AME 272-1
Sarah Smith
TR 9:40AM - 10:55AM
|
This course is a survey of audio digital signal processing fundamentals and applications. Topics include sampling and quantization, analog to digital converters, time and frequency domains, spectral analysis, vocoding, digital filters, audio effects, music audio analysis and synthesis, and other advanced topics in audio signal processing. Implementation of algorithms using Matlab and on dedicated DSP platforms is emphasized.
|
AME 272-2
Sarah Smith
M 2:00PM - 3:00PM
|
This course is a survey of audio digital signal processing fundamentals and applications. Topics include sampling and quantization, analog to digital converters, time and frequency domains, spectral analysis, vocoding, digital filters, audio effects, music audio analysis and synthesis, and other advanced topics in audio signal processing. Implementation of algorithms using Matlab and on dedicated DSP platforms is emphasized.
|
AME 272-3
Sarah Smith
F 2:15PM - 3:15PM
|
This course is a survey of audio digital signal processing fundamentals and applications. Topics include sampling and quantization, analog to digital converters, time and frequency domains, spectral analysis, vocoding, digital filters, audio effects, music audio analysis and synthesis, and other advanced topics in audio signal processing. Implementation of algorithms using Matlab and on dedicated DSP platforms is emphasized.
|
AME 292-1
Mark Bocko
M 9:40AM - 10:55AM
|
This is a follow on course to AME233, Musical Acoustics. In this course students will complete a major project in acoustics, such as the acoustical characterization of an architectural space, design or re-design of an architectural or studio space, development of acoustical computer simulation tools, design or characterization of acoustic musical instruments, design and fabrication of loudspeakers, design and implementation of a live sound or sound reinforcement system, or any other project in acoustics with the agreement of the instructor. Weekly meetings and progress reports are required.
|
AME 293-1
Daniel Phinney
T 8:00AM - 9:30AM
|
Audio amplification concepts and design techniques focused on the use of vacuum tubes. Will cover some concepts related to MOSFET amplifiers as well. A mixture of lab based projects and LTSpice simulation. Shall cover concepts related to impedance matching, preamps, class A and class AB power amplifiers, power supplies and grounding techniques
|
AME 293-3
Daniel Phinney
W 10:25AM - 1:45PM
|
Audio amplification concepts and design techniques focused on the use of vacuum tubes. Will cover some concepts related to MOSFET amplifiers as well. A mixture of lab based projects and LTSpice simulation. Shall cover concepts related to impedance matching, preamps, class A and class AB power amplifiers, power supplies and grounding techniques. Prerequisite: AME 295 or Instructor permission
|
AME 295-1
Daniel Phinney
W 9:00AM - 10:15AM
|
This is a follow on course to AME 223, Audio Electronics. In this course students will complete a major design/build project in the area of audio electronics. Examples include a solid state or tube-based instrument amplifier, audio power amplifier, audio effects processor, audio analog/digital interface or any other audio electronic project with the agreement of the instructor. Weekly meetings and progress reports are required.
|
AME 387-1
Michael Heilemann
W 6:15PM - 8:55PM
|
Senior Design Project in Audio and Music Engineering. In the second semester of the year-long AME Senior Project course students will complete their projects including final system level designs, detailed sub-system designs, prototype building, testing, evaluation and final presentation to the customer.
|
Spring 2023
Number | Title | Instructor | Time |
---|---|
Monday | |
AME 292-1
Mark Bocko
|
|
This is a follow on course to AME233, Musical Acoustics. In this course students will complete a major project in acoustics, such as the acoustical characterization of an architectural space, design or re-design of an architectural or studio space, development of acoustical computer simulation tools, design or characterization of acoustic musical instruments, design and fabrication of loudspeakers, design and implementation of a live sound or sound reinforcement system, or any other project in acoustics with the agreement of the instructor. Weekly meetings and progress reports are required. |
|
AME 141-3
Sarah Smith
|
|
This course covers the fundamentals of manipulating and encoding sound in a digital format. Mathematical representations of digital signals are introduced and the effects of simple filters are analyzed in the context of audio. This course further provides students with an introduction to programming in Matlab through a series of assignments exploring sound synthesis algorithms and audio effects processing. |
|
AME 272-2
Sarah Smith
|
|
This course is a survey of audio digital signal processing fundamentals and applications. Topics include sampling and quantization, analog to digital converters, time and frequency domains, spectral analysis, vocoding, digital filters, audio effects, music audio analysis and synthesis, and other advanced topics in audio signal processing. Implementation of algorithms using Matlab and on dedicated DSP platforms is emphasized. |
|
AME 233-2
Michael Heilemann
|
|
Engineering aspects of acoustics. Review of oscillators, vibratory motion, the acoustic wave equation, reflection, transmission and absorption of sound, radiation and diffraction of acoustic waves. Resonators, hearing and speech, architectural and environmental acoustics. |
|
Monday and Wednesday | |
AME 141-1
Sarah Smith
|
|
This course covers the fundamentals of manipulating and encoding sound in a digital format. Mathematical representations of digital signals are introduced and the effects of simple filters are analyzed in the context of audio. This course further provides students with an introduction to programming in Matlab through a series of assignments exploring sound synthesis algorithms and audio effects processing. |
|
AME 196-1
Ming Lun Lee
|
|
In this course, students will explore digital audio synthesis and real-time interactive technologies by learning ChucK, a primary music programming language for most of the laptop orchestras in the world. Students will be able to design interactive computer music and manipulate sound with MIDI controllers, laptops, mobile devices, joysticks, mice, Leap Motion controllers, and Wiimotes by sending MIDI or Open Sound Control (OSC) messages. We will also explore algorithmic composition, which is the technique of using algorithms to generate music. Each student is required to build a drum machine piece for the midterm project. At the end of the semester, we will have a Sonic Showcase presenting interactive surround-sound pieces designed by our students. |
|
AME 197-1
Robert LaVaque
|
|
The course is intended to provide students a basic understanding of creating audio for gaming. The emphasis is on demonstrations and hands-on experience to enable students to gain a practical knowledge of the integration of sound and music into video games using middleware. Students will primarily work with Wwise, Reaper, Pro Tools, and Logic Pro X. The course will also feature guest lectures by industry leading professionals, who will share their experience and insights. For a final project, students will create their own music and sound for a provided game. Topics will include soundtrack composition for interactive; Advanced sound effect creation, foley, Dialog recording and editing, and working within a game environment. Supplementary software discussed will include FMod, Unreal, and Nuendo. Prerequisite: AME 193 & 194, or a working knowledge of either Pro Tools, Logic Pro, or Reaper. |
|
Tuesday | |
AME 293-1
Daniel Phinney
|
|
Audio amplification concepts and design techniques focused on the use of vacuum tubes. Will cover some concepts related to MOSFET amplifiers as well. A mixture of lab based projects and LTSpice simulation. Shall cover concepts related to impedance matching, preamps, class A and class AB power amplifiers, power supplies and grounding techniques |
|
AME 192-2
Stephen Roessner
|
|
This course is a continuation of AME191. Emphasis is on the development of critical listening skills and proficiency in audio mixing and mastering. Fundamental topics covered include the human auditory system, theories of hearing and audio perception, perception of loudness and pitch, critical bands and auditory masking, beats and roughness, temporal and pitch acuity, binaural hearing. Listening skills development include hearing width? and depth? in audio, mixing techniques in various musical genres, recognition of various effects including reverb, delay, compression, phasing and distortion. Production skills development includes equalization and achieving spectral balance, the use of compression and dynamic range control, achieving depth and dimension in recordings, panning and auditory scene control. |
|
AME 191-2
Stephen Roessner
|
|
This course covers the acoustical and psychoacoustic fundamentals of audio recording including the nature of sound, sound pressure level, frequency and pitch, hearing and sound perception, reflection, absorption and diffusion of sound, sound diffraction, room acoustics, reverberation, and studio design principles. The course also provides practical experience in audio recording including an introduction to recording studio equipment, microphones and microphone placement techniques, signal flow, amplification, analog and digital recording, analog to digital conversion, digital processing of sound, multi-track recording and an introduction to mixing and mastering. Each student is required to complete a substantive recording project at the end of the course. |
|
AME 191-3
Stephen Roessner
|
|
This course covers the acoustical and psychoacoustic fundamentals of audio recording including the nature of sound, sound pressure level, frequency and pitch, hearing and sound perception, reflection, absorption and diffusion of sound, sound diffraction, room acoustics, reverberation, and studio design principles. The course also provides practical experience in audio recording including an introduction to recording studio equipment, microphones and microphone placement techniques, signal flow, amplification, analog and digital recording, analog to digital conversion, digital processing of sound, multi-track recording and an introduction to mixing and mastering. Each student is required to complete a substantive recording project at the end of the course. |
|
AME 191-4
Stephen Roessner
|
|
This course covers the acoustical and psychoacoustic fundamentals of audio recording including the nature of sound, sound pressure level, frequency and pitch, hearing and sound perception, reflection, absorption and diffusion of sound, sound diffraction, room acoustics, reverberation, and studio design principles. The course also provides practical experience in audio recording including an introduction to recording studio equipment, microphones and microphone placement techniques, signal flow, amplification, analog and digital recording, analog to digital conversion, digital processing of sound, multi-track recording and an introduction to mixing and mastering. Each student is required to complete a substantive recording project at the end of the course. |
|
Tuesday and Thursday | |
AME 192-1
Stephen Roessner
|
|
This course builds on knowledge gained in AME191. Fundamental topics covered include Advanced Mixing and Mastering Techniques, Drum Replacement, Impulse Responses and Reverb, Advanced Concepts of Signal Processing, Analog Tape Recording, Music Business Ethics and Taxes, and Hybrid Analog/Digital Mixing Techniques. Emphasis is on the development of critical listening skills through ear training exercises and active listening assignments. These drills will develop your ability to hear width and depth in audio, mixing techniques in various musical genres, specific instruments used in a recording, and recognition of various effects including reverb, delay, compression, phasing and distortion. There are four group recording projects that make up the bulk of the course, each with their own guidelines and challenges. This course requires considerable time to be spent on projects outside of the lecture and lab times. The labs are required to take this course. Prerequisites: AME 191 INSTRUCTOR PERMISSION ONLY. |
|
AME 272-1
Sarah Smith
|
|
This course is a survey of audio digital signal processing fundamentals and applications. Topics include sampling and quantization, analog to digital converters, time and frequency domains, spectral analysis, vocoding, digital filters, audio effects, music audio analysis and synthesis, and other advanced topics in audio signal processing. Implementation of algorithms using Matlab and on dedicated DSP platforms is emphasized. |
|
AME 233-1
Michael Heilemann
|
|
Engineering aspects of acoustics. Review of oscillators, vibratory motion, the acoustic wave equation, reflection, transmission and absorption of sound, radiation and diffraction of acoustic waves. Resonators, hearing and speech, architectural and environmental acoustics. Prerequisites: Linear algebra and Differential Equations (MTH 165), and Physics (PHY 121) or equivalents. |
|
AME 262-1
Ming Lun Lee
|
|
In this course, students will develop skills for designing audio/music applications and creating computer music in C and Max. We will begin with the history of computer music, a survey of audio programming languages, and a review of C. Libsndfile, a C library for reading and writing sound files, will be used to explore topics in sound synthesis, analysis, and digital signal processing. Students will use PortAudio, a C library for real-time audio input/output, to design DSP applications. Max is a visual programming language for interactive audio/music and multimedia. Students are required to watch pre-recorded lectures to learn Max and attend recitations for reviews. They will also practice their programming techniques through a series of programming assignments, a midterm drum machine project in Max, and a final research/design project. Prerequisite: ECE114 or instructor permission |
|
AME 191-1
Stephen Roessner
|
|
This course covers the fundamentals in becoming an audio engineer. Topics covered include: Acoustics, Psychoacoustics, Microphones, Signal Processing, Tape Recording, Digital Audio Theory, Signal Flow, Studio Etiquette, Digital Audio Workstations, Music Business, Recording Audio, and Mixing Audio. You do not need any previous experience in recording, however some familiarity with music and how it is created is needed. There are four group recording projects that make up the bulk of the course, each with their own guidelines and challenges. This course requires considerable time to be spent on projects outside of the lecture and lab times. The labs are required to take this course. First-year non-AME Major students are ineligible to take this course. Prerequisites: None INSTRUCTOR PERMISSION ONLY. |
|
AME 193-1
Robert LaVaque
|
|
The course is intended to provide students a basic understanding of SOUND DESIGN and working with sound for picture. The emphasis is on demonstrations and hands-on experience to enable students to gain a practical knowledge of sound and music production using computers. Topics include synthesizers & samplers; recording and editing with Pro Tools and Logic Pro; sound effect creation; foley & automatic dialog replacement; basic soundtrack composition; and working to picture. Many techniques are explored, employing software and hardware-based sound creation tools throughout the course. Students will complete a major sound design project at the conclusion of the course. Instructor’s permission required: Please provide your class year and major/minor. |
|
AME 194-1
Robert LaVaque
|
|
This course is intended to provide students with an understanding of the process and the skills for creating MUSIC for picture. The course emphasizes hands-on experience where students gain practical knowledge in scoring to picture using provided DAWs and Virtual Instruments. It features guest lectures by professional composers in the fields of TV, Film, Advertising, Gaming, and Animation, providing real world style assignments along with individual feedback for each student. Topics also include MIDI, creating drumbeats, music analysis and emulation, soft synthesizers, samplers, virtual instruments, recording and editing with Logic Pro, and working to picture. Students will complete numerous projects throughout the course. Prerequisites: AME 193, or a solid working knowledge of either Pro Tools or Logic Pro. Strong musical ability, basic keyboard proficiency. |
|
AME 198-1
Seth Paris
|
|
This course covers the design, planning, and implementation of recording studios, ranging in size from the small home studio to large format commercial studios. A successful recording studio is a living entity composed of numerous interconnected systems that must function together in harmony to facilitate both the creative process and a viable business entity. Each system of the living studio will be discussed including: recording equipment and amplifiers, digital and analog recorders, loudspeaker systems, wiring, computer infrastructure, digital asset management, construction, acoustic planning and treatment, furnishings, staffing, maintenance and budgeting. The course will also include guest speakers and conversations with leading experts from studios in NYC and abroad to share real world expertise and provide virtual studio tours of successful facilities. Each student is required to complete a proposal for a large format commercial studio prepared for a client to be presented as their final project. ON-LINE ONLY COURSE |
|
Wednesday | |
AME 295-1
Daniel Phinney
|
|
This is a follow on course to AME 223, Audio Electronics. In this course students will complete a major design/build project in the area of audio electronics. Examples include a solid state or tube-based instrument amplifier, audio power amplifier, audio effects processor, audio analog/digital interface or any other audio electronic project with the agreement of the instructor. Weekly meetings and progress reports are required. |
|
AME 293-3
Daniel Phinney
|
|
Audio amplification concepts and design techniques focused on the use of vacuum tubes. Will cover some concepts related to MOSFET amplifiers as well. A mixture of lab based projects and LTSpice simulation. Shall cover concepts related to impedance matching, preamps, class A and class AB power amplifiers, power supplies and grounding techniques. Prerequisite: AME 295 or Instructor permission |
|
AME 233-3
Michael Heilemann
|
|
Engineering aspects of acoustics. Review of oscillators, vibratory motion, the acoustic wave equation, reflection, transmission and absorption of sound, radiation and diffraction of acoustic waves. Resonators, hearing and speech, architectural and environmental acoustics. |
|
AME 387-1
Michael Heilemann
|
|
Senior Design Project in Audio and Music Engineering. In the second semester of the year-long AME Senior Project course students will complete their projects including final system level designs, detailed sub-system designs, prototype building, testing, evaluation and final presentation to the customer. |
|
Thursday | |
AME 192-3
Stephen Roessner
|
|
This course is a continuation of AME191. Emphasis is on the development of critical listening skills and proficiency in audio mixing and mastering. Fundamental topics covered include the human auditory system, theories of hearing and audio perception, perception of loudness and pitch, critical bands and auditory masking, beats and roughness, temporal and pitch acuity, binaural hearing. Listening skills development include hearing width? and depth? in audio, mixing techniques in various musical genres, recognition of various effects including reverb, delay, compression, phasing and distortion. Production skills development includes equalization and achieving spectral balance, the use of compression and dynamic range control, achieving depth and dimension in recordings, panning and auditory scene control. |
|
Friday | |
AME 141-2
Sarah Smith
|
|
This course covers the fundamentals of manipulating and encoding sound in a digital format. Mathematical representations of digital signals are introduced and the effects of simple filters are analyzed in the context of audio. This course further provides students with an introduction to programming in Matlab through a series of assignments exploring sound synthesis algorithms and audio effects processing. |
|
AME 262-2
Ming Lun Lee
|
|
In this course, the students will develop the ability to design applications in C and Max for audio/music research and computer music. The course will begin with an introduction to computer music and audio programming. After a quick review of C, we will use the Libsndfile, a C library for reading and writing audio files, to develop programs for peak normalization, stereo panning, envelope and waveform synthesis, additive synthesis, table-lookup oscillators, and other digital signal processing tools. We will also use Max, a visual programming language, to explore topics in sound synthesis, signal processing, sound analysis, and computer music design. The students will practice their programming techniques through a series of programming assignments, a midterm drum machine project using Max, and a final design/research project. Prerequisite: ECE114 or instructor permission |
|
AME 272-3
Sarah Smith
|
|
This course is a survey of audio digital signal processing fundamentals and applications. Topics include sampling and quantization, analog to digital converters, time and frequency domains, spectral analysis, vocoding, digital filters, audio effects, music audio analysis and synthesis, and other advanced topics in audio signal processing. Implementation of algorithms using Matlab and on dedicated DSP platforms is emphasized. |