Term Schedule
Spring 2027
| Number | Title | Instructor | Time |
|---|
|
AME 141-01
Sarah Smith
MW 9:00AM - 10:15AM
|
|
This course covers the fundamentals of manipulating and encoding sound in a digital format. Mathematical representations of digital signals are introduced and the effects of simple filters are analyzed in the context of audio. This course further provides students with an introduction to programming in Matlab through a series of assignments exploring sound synthesis algorithms and audio effects processing.
|
|
AME 141-02
Sarah Smith
F 9:00AM - 10:15AM
|
|
This course covers the fundamentals of manipulating and encoding sound in a digital format. Mathematical representations of digital signals are introduced and the effects of simple filters are analyzed in the context of audio. This course further provides students with an introduction to programming in Matlab through a series of assignments exploring sound synthesis algorithms and audio effects processing.
|
|
AME 191-01
Stephen Roessner
TR 2:00PM - 3:15PM
|
|
This course covers the fundamentals in becoming an audio engineer. Topics covered include: Acoustics, Psychoacoustics, Microphones, Signal Processing, Tape Recording, Digital Audio Theory, Signal Flow, Studio Etiquette, Digital Audio Workstations, Music Business, Recording Audio, and Mixing Audio. You do not need any previous experience in recording, however some familiarity with music and how it is created is needed. INSTRUCTOR PERMISSION ONLY.
|
|
AME 191-02
Stephen Roessner
T 4:50PM - 6:05PM
|
|
This course covers the fundamentals in becoming an audio engineer. Topics covered include: Acoustics, Psychoacoustics, Microphones, Signal Processing, Tape Recording, Digital Audio Theory, Signal Flow, Studio Etiquette, Digital Audio Workstations, Music Business, Recording Audio, and Mixing Audio. You do not need any previous experience in recording, however some familiarity with music and how it is created is needed. INSTRUCTOR PERMISSION ONLY.
|
|
AME 191-03
Stephen Roessner
T 6:15PM - 7:30PM
|
|
This course covers the fundamentals in becoming an audio engineer. Topics covered include: Acoustics, Psychoacoustics, Microphones, Signal Processing, Tape Recording, Digital Audio Theory, Signal Flow, Studio Etiquette, Digital Audio Workstations, Music Business, Recording Audio, and Mixing Audio. You do not need any previous experience in recording, however some familiarity with music and how it is created is needed. INSTRUCTOR PERMISSION ONLY.
|
|
AME 191-04
Stephen Roessner
T 7:40PM - 8:55PM
|
|
This course covers the fundamentals in becoming an audio engineer. Topics covered include: Acoustics, Psychoacoustics, Microphones, Signal Processing, Tape Recording, Digital Audio Theory, Signal Flow, Studio Etiquette, Digital Audio Workstations, Music Business, Recording Audio, and Mixing Audio. You do not need any previous experience in recording, however some familiarity with music and how it is created is needed. INSTRUCTOR PERMISSION ONLY.
|
|
AME 193-01
Robert LaVaque
TR 3:25PM - 4:40PM
|
|
The course is intended to provide students a basic understanding of SOUND DESIGN and working with sound for picture. The emphasis is on demonstrations and hands-on experience to enable students to gain a practical knowledge of sound and music production using computers. Topics include synthesizers & samplers; recording and editing with Pro Tools and Logic Pro; sound effect creation; foley & automatic dialog replacement; basic soundtrack composition; and working to picture. Many techniques are explored, employing software and hardware-based sound creation tools throughout the course. Students will complete a major sound design project at the conclusion of the course. There are no prerequisites.
|
|
AME 233-01
Michael Heilemann
TR 11:05AM - 12:20PM
|
|
Engineering aspects of acoustics. Review of oscillators, vibratory motion, the acoustic wave equation, reflection, transmission and absorption of sound, radiation and diffraction of acoustic waves. Resonators, hearing and speech, architectural and environmental acoustics. Prerequisites: Linear algebra and Differential Equations (MATH 165), and Physics (PHY 121) or equivalents.
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|
AME 233-04
Michael Heilemann
M 3:25PM - 4:15PM
|
|
Engineering aspects of acoustics. Review of oscillators, vibratory motion, the acoustic wave equation, reflection, transmission and absorption of sound, radiation and diffraction of acoustic waves. Resonators, hearing and speech, architectural and environmental acoustics. Prerequisites: Linear algebra and Differential Equations (MATH 165), and Physics (PHY 121) or equivalents.
|
|
AME 233-05
Michael Heilemann
W 1:05PM - 1:55PM
|
|
Engineering aspects of acoustics. Review of oscillators, vibratory motion, the acoustic wave equation, reflection, transmission and absorption of sound, radiation and diffraction of acoustic waves. Resonators, hearing and speech, architectural and environmental acoustics. Prerequisites: Linear algebra and Differential Equations (MATH 165), and Physics (PHY 121) or equivalents.
|
|
AME 241-1
Ming Lun Lee
MW 10:25AM - 11:40AM
|
|
This course explores the perceptual foundations, historical development, and modern applications of spatial audio. Students examine the science of immersive sound, from stereo and surround sound to advanced recording techniques. Topics include binaural audio, Ambisonics, object-based audio, Dolby Atmos, spatial audio for AR/VR/XR, and wave field synthesis. Through theoretical study and hands-on practice, students develop skills in spatial audio recording and sound design, culminating in a research or design project on an immersive audio topic of their choice. Prerequisite AME 233 or Instructors permission
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|
AME 244-01
Robert LaVaque
MW 3:25PM - 4:40PM
|
|
This course is intended to provide students with a basic understanding of the process of creating Music for Picture. The emphasis is hands-on experience where students gain practical skills in scoring to picture using software and virtual instruments. The course features guest lectures by industry leading professionals, sharing their insights on creating music for Advertising, TV Shows, Movies, and Gaming. Each presenter assigns a real-world project to challenge students and then gives insightful individual feedback. Topics include compositional technique and approach, virtual instruments, and composing and editing using a digital audio workstation. Students will complete numerous musical projects to picture throughout the course, round tabling them with their fellow students to foster critical listening and constructive feedback skills. Prerequisites: Strong musical ability, basic piano keyboard proficiency, AME 193 or familiarity with either Pro Tools, Logic Pro, or are highly recommended for this course.
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|
AME 262-01
Ming Lun Lee
TR 12:30PM - 1:45PM
|
|
In this course, students will develop skills for designing audio/music applications and creating computer music in C and Max. We will begin with the history of computer music, a survey of audio programming languages, and a review of C. Libsndfile, a C library for reading and writing sound files, will be used to explore topics in sound synthesis, analysis, and digital signal processing. Students will use PortAudio, a C library for real-time audio input/output, to design DSP applications. Max is a visual programming language for interactive audio/music and multimedia. Students are required to watch pre-recorded lectures to learn Max and attend recitations for reviews. They will also practice their programming techniques through a series of programming assignments, a midterm drum machine project in Max, and a final research/design project.
Prerequisite: ECE114
|
|
AME 262-02
Ming Lun Lee
F 10:25AM - 11:40AM
|
|
In this course, students will develop skills for designing audio/music applications and creating computer music in C and Max. We will begin with the history of computer music, a survey of audio programming languages, and a review of C. Libsndfile, a C library for reading and writing sound files, will be used to explore topics in sound synthesis, analysis, and digital signal processing. Students will use PortAudio, a C library for real-time audio input/output, to design DSP applications. Max is a visual programming language for interactive audio/music and multimedia. Students are required to watch pre-recorded lectures to learn Max and attend recitations for reviews. They will also practice their programming techniques through a series of programming assignments, a midterm drum machine project in Max, and a final research/design project.
Prerequisite: ECE114
|
|
AME 272-01
Sarah Smith
MW 2:00PM - 3:15PM
|
|
This course is a survey of audio digital signal processing fundamentals and applications. Topics include sampling and quantization, analog to digital converters, time and frequency domains, spectral analysis, vocoding, digital filters, audio effects, music audio analysis and synthesis, and other advanced topics in audio signal processing. Implementation of algorithms using Matlab and on dedicated DSP platforms is emphasized. PREREQUISITES: ECE 114 and basic Matlab programming, ECE 241 or other equivalent signals and systems courses.
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|
AME 272-03
Sarah Smith
F 2:15PM - 3:15PM
|
|
This course is a survey of audio digital signal processing fundamentals and applications. Topics include sampling and quantization, analog to digital converters, time and frequency domains, spectral analysis, vocoding, digital filters, audio effects, music audio analysis and synthesis, and other advanced topics in audio signal processing. Implementation of algorithms using Matlab and on dedicated DSP platforms is emphasized. PREREQUISITES: ECE 114 and basic Matlab programming, ECE 241 or other equivalent signals and systems courses.
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|
AME 292-01
Mark Bocko
M 9:00AM - 10:15AM
|
|
This is a follow on course to AME233, Musical Acoustics. In this course students will complete a major project in acoustics, such as the acoustical characterization of an architectural space, design or re-design of an architectural or studio space, development of acoustical computer simulation tools, design or characterization of acoustic musical instruments, design and fabrication of loudspeakers, design and implementation of a live sound or sound reinforcement system, or any other project in acoustics with the agreement of the instructor. Weekly meetings and progress reports are required. Prerequisite(s): Successful completion of the AME 233 or ECE 233 is required.
|
|
AME 293-01
Daniel Phinney
T 9:00AM - 10:15AM
|
|
Audio amplification concepts and design techniques focused on the use of vacuum tubes. Will cover some concepts related to MOSFET amplifiers as well. A mixture of lab based projects and LTSpice simulation. Shall cover concepts related to impedance matching, preamps, class A and class AB power amplifiers, power supplies and grounding techniques. Prerequisite(s): Successful completion of the AME 223 is required.
|
|
AME 293-02
Daniel Phinney
W 10:25AM - 1:45PM
|
|
Audio amplification concepts and design techniques focused on the use of vacuum tubes. Will cover some concepts related to MOSFET amplifiers as well. A mixture of lab based projects and LTSpice simulation. Shall cover concepts related to impedance matching, preamps, class A and class AB power amplifiers, power supplies and grounding techniques. Prerequisite(s): Successful completion of the AME 223 is required.
|
|
AME 295-01
Daniel Phinney
W 9:00AM - 10:15AM
|
|
This is a follow on course to AME 223, Audio Electronics. In this course students will complete a major design/build project in the area of audio electronics. Examples include a solid state or tube-based instrument amplifier, audio power amplifier, audio effects processor, audio analog/digital interface or any other audio electronic project with the agreement of the instructor. Weekly meetings and progress reports are required. Prerequisite(s): Successful completion of the AME 233 or ECE 233 is required.
|
|
AME 387-01
Michael Heilemann; Daniel Phinney
W 2:00PM - 5:00PM
|
|
Senior Design Project in Audio and Music Engineering. In the second semester of the year-long AME Senior Project course students will complete their projects including final system level designs, detailed sub-system designs, prototype building, testing, evaluation and final presentation to the customer. PREREQUISITE: AME 386
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|
AME 391-01
Sarah Smith
7:00PM - 7:00PM
|
|
This course provides undergraduate students the opportunity to pursue in-depth, independent exploration of a topic not regularly offered in the curriculum, under the supervision of a faculty member in the form of independent study, practicum, internship or research. The objectives and content are determined in consultation between students and full-time members of the teaching faculty. Responsibilities and expectations vary by course and department.
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|
AME 395-01
7:00PM - 7:00PM
|
|
This course provides undergraduate students the opportunity to pursue in-depth, independent exploration of a topic not regularly offered in the curriculum, under the supervision of a faculty member in the form of independent study, practicum, internship or research. The objectives and content are determined in consultation between students and full-time members of the teaching faculty. Responsibilities and expectations vary by course and department.
|
Spring 2027
| Number | Title | Instructor | Time |
|---|---|
| Monday | |
|
AME 292-01
Mark Bocko
|
|
|
This is a follow on course to AME233, Musical Acoustics. In this course students will complete a major project in acoustics, such as the acoustical characterization of an architectural space, design or re-design of an architectural or studio space, development of acoustical computer simulation tools, design or characterization of acoustic musical instruments, design and fabrication of loudspeakers, design and implementation of a live sound or sound reinforcement system, or any other project in acoustics with the agreement of the instructor. Weekly meetings and progress reports are required. |
|
|
AME 233-04
Michael Heilemann
|
|
|
Engineering aspects of acoustics. Review of oscillators, vibratory motion, the acoustic wave equation, reflection, transmission and absorption of sound, radiation and diffraction of acoustic waves. Resonators, hearing and speech, architectural and environmental acoustics. |
|
| Monday and Wednesday | |
|
AME 141-01
Sarah Smith
|
|
|
This course covers the fundamentals of manipulating and encoding sound in a digital format. Mathematical representations of digital signals are introduced and the effects of simple filters are analyzed in the context of audio. This course further provides students with an introduction to programming in Matlab through a series of assignments exploring sound synthesis algorithms and audio effects processing. |
|
|
AME 241-1
Ming Lun Lee
|
|
|
This course explores the perceptual foundations, historical development, and modern applications of spatial audio. Students examine the science of immersive sound, from stereo and surround sound to advanced recording techniques. Topics include binaural audio, Ambisonics, object-based audio, Dolby Atmos, spatial audio for AR/VR/XR, and wave field synthesis. Through theoretical study and hands-on practice, students develop skills in spatial audio recording and sound design, culminating in a research or design project on an immersive audio topic of their choice. |
|
|
AME 272-01
Sarah Smith
|
|
|
This course is a survey of audio digital signal processing fundamentals and applications. Topics include sampling and quantization, analog to digital converters, time and frequency domains, spectral analysis, vocoding, digital filters, audio effects, music audio analysis and synthesis, and other advanced topics in audio signal processing. Implementation of algorithms using Matlab and on dedicated DSP platforms is emphasized. |
|
|
AME 244-01
Robert LaVaque
|
|
|
This course is intended to provide students with a basic understanding of the process of creating Music for Picture. The emphasis is hands-on experience where students gain practical skills in scoring to picture using software and virtual instruments. The course features guest lectures by industry leading professionals, sharing their insights on creating music for Advertising, TV Shows, Movies, and Gaming. Each presenter assigns a real-world project to challenge students and then gives insightful individual feedback. Topics include compositional technique and approach, virtual instruments, and composing and editing using a digital audio workstation. Students will complete numerous musical projects to picture throughout the course, round tabling them with their fellow students to foster critical listening and constructive feedback skills. |
|
| Tuesday | |
|
AME 293-01
Daniel Phinney
|
|
|
Audio amplification concepts and design techniques focused on the use of vacuum tubes. Will cover some concepts related to MOSFET amplifiers as well. A mixture of lab based projects and LTSpice simulation. Shall cover concepts related to impedance matching, preamps, class A and class AB power amplifiers, power supplies and grounding techniques. |
|
|
AME 191-02
Stephen Roessner
|
|
|
This course covers the fundamentals in becoming an audio engineer. Topics covered include: Acoustics, Psychoacoustics, Microphones, Signal Processing, Tape Recording, Digital Audio Theory, Signal Flow, Studio Etiquette, Digital Audio Workstations, Music Business, Recording Audio, and Mixing Audio. You do not need any previous experience in recording, however some familiarity with music and how it is created is needed. |
|
|
AME 191-03
Stephen Roessner
|
|
|
This course covers the fundamentals in becoming an audio engineer. Topics covered include: Acoustics, Psychoacoustics, Microphones, Signal Processing, Tape Recording, Digital Audio Theory, Signal Flow, Studio Etiquette, Digital Audio Workstations, Music Business, Recording Audio, and Mixing Audio. You do not need any previous experience in recording, however some familiarity with music and how it is created is needed. |
|
|
AME 191-04
Stephen Roessner
|
|
|
This course covers the fundamentals in becoming an audio engineer. Topics covered include: Acoustics, Psychoacoustics, Microphones, Signal Processing, Tape Recording, Digital Audio Theory, Signal Flow, Studio Etiquette, Digital Audio Workstations, Music Business, Recording Audio, and Mixing Audio. You do not need any previous experience in recording, however some familiarity with music and how it is created is needed. |
|
| Tuesday and Thursday | |
|
AME 233-01
Michael Heilemann
|
|
|
Engineering aspects of acoustics. Review of oscillators, vibratory motion, the acoustic wave equation, reflection, transmission and absorption of sound, radiation and diffraction of acoustic waves. Resonators, hearing and speech, architectural and environmental acoustics. |
|
|
AME 262-01
Ming Lun Lee
|
|
|
In this course, students will develop skills for designing audio/music applications and creating computer music in C and Max. We will begin with the history of computer music, a survey of audio programming languages, and a review of C. Libsndfile, a C library for reading and writing sound files, will be used to explore topics in sound synthesis, analysis, and digital signal processing. Students will use PortAudio, a C library for real-time audio input/output, to design DSP applications. Max is a visual programming language for interactive audio/music and multimedia. Students are required to watch pre-recorded lectures to learn Max and attend recitations for reviews. They will also practice their programming techniques through a series of programming assignments, a midterm drum machine project in Max, and a final research/design project.
|
|
|
AME 191-01
Stephen Roessner
|
|
|
This course covers the fundamentals in becoming an audio engineer. Topics covered include: Acoustics, Psychoacoustics, Microphones, Signal Processing, Tape Recording, Digital Audio Theory, Signal Flow, Studio Etiquette, Digital Audio Workstations, Music Business, Recording Audio, and Mixing Audio. You do not need any previous experience in recording, however some familiarity with music and how it is created is needed. |
|
|
AME 193-01
Robert LaVaque
|
|
|
The course is intended to provide students a basic understanding of SOUND DESIGN and working with sound for picture. The emphasis is on demonstrations and hands-on experience to enable students to gain a practical knowledge of sound and music production using computers. Topics include synthesizers & samplers; recording and editing with Pro Tools and Logic Pro; sound effect creation; foley & automatic dialog replacement; basic soundtrack composition; and working to picture. Many techniques are explored, employing software and hardware-based sound creation tools throughout the course. Students will complete a major sound design project at the conclusion of the course. |
|
| Wednesday | |
|
AME 295-01
Daniel Phinney
|
|
|
This is a follow on course to AME 223, Audio Electronics. In this course students will complete a major design/build project in the area of audio electronics. Examples include a solid state or tube-based instrument amplifier, audio power amplifier, audio effects processor, audio analog/digital interface or any other audio electronic project with the agreement of the instructor. Weekly meetings and progress reports are required. |
|
|
AME 293-02
Daniel Phinney
|
|
|
Audio amplification concepts and design techniques focused on the use of vacuum tubes. Will cover some concepts related to MOSFET amplifiers as well. A mixture of lab based projects and LTSpice simulation. Shall cover concepts related to impedance matching, preamps, class A and class AB power amplifiers, power supplies and grounding techniques. |
|
|
AME 233-05
Michael Heilemann
|
|
|
Engineering aspects of acoustics. Review of oscillators, vibratory motion, the acoustic wave equation, reflection, transmission and absorption of sound, radiation and diffraction of acoustic waves. Resonators, hearing and speech, architectural and environmental acoustics. |
|
|
AME 387-01
Michael Heilemann; Daniel Phinney
|
|
|
Senior Design Project in Audio and Music Engineering. In the second semester of the year-long AME Senior Project course students will complete their projects including final system level designs, detailed sub-system designs, prototype building, testing, evaluation and final presentation to the customer. |
|
| Friday | |
|
AME 141-02
Sarah Smith
|
|
|
This course covers the fundamentals of manipulating and encoding sound in a digital format. Mathematical representations of digital signals are introduced and the effects of simple filters are analyzed in the context of audio. This course further provides students with an introduction to programming in Matlab through a series of assignments exploring sound synthesis algorithms and audio effects processing. |
|
|
AME 262-02
Ming Lun Lee
|
|
|
In this course, students will develop skills for designing audio/music applications and creating computer music in C and Max. We will begin with the history of computer music, a survey of audio programming languages, and a review of C. Libsndfile, a C library for reading and writing sound files, will be used to explore topics in sound synthesis, analysis, and digital signal processing. Students will use PortAudio, a C library for real-time audio input/output, to design DSP applications. Max is a visual programming language for interactive audio/music and multimedia. Students are required to watch pre-recorded lectures to learn Max and attend recitations for reviews. They will also practice their programming techniques through a series of programming assignments, a midterm drum machine project in Max, and a final research/design project.
|
|
|
AME 272-03
Sarah Smith
|
|
|
This course is a survey of audio digital signal processing fundamentals and applications. Topics include sampling and quantization, analog to digital converters, time and frequency domains, spectral analysis, vocoding, digital filters, audio effects, music audio analysis and synthesis, and other advanced topics in audio signal processing. Implementation of algorithms using Matlab and on dedicated DSP platforms is emphasized. |
|