Augmented Reality / Virtual Reality

  • CIRCLE
    A 360° tessellated, parallax-reduced, cinema camera system.
  • Haptic Feedback Gloves
    Designing a system to allow a visually impaired person to better navigate their environment.
  • Interactive Detection Robot
    Using the interactive detection robot, the user will be able to wirelessly control the device and visually see its surroundings using the camera module. The RPLidar enables a 360° view of the robot’s environment.
  • Pianosaic: AR musical experience
    Pianosaic is an augmented reality experience in which players get to create musical environments with a larger than life piano. Players are immersed in accurately spatialized audio. Players are able to use the keys of the piano around to create an individualize experience. Players are able to create a full production utilizing accompanying instruments in the game.
  • Realtime Audio Visualization
    Using a rope of LEDs, connected to a Raspberry Pi with our software, we will read the audio signal from an HDMI cable and display colors on the LED strip that match the tone of the music. . The goal of our project is to be able to create a visualization to convey a similar feeling to people that are unable to hear the music.
  • VIRTua Bot
    Why not take a virtual trip through the eyes of a robot that uses a camera and displays it to the user’s VR headset. VIRTua Bot allows you to do just that with your android smartphone.
  • Virtual Reality Data Glove
    Our project is a “Data Glove” worn by a user and composed of several types of sensors for mapping human hand motion. A virtual environment is used to show the glove’s capabilities in capturing natural motion, with its primary purpose being for virtual reality applications. We use the Unity game engine to create our simulation and feed data from our glove to a simulated robotic hand. Ideally, this is completed in real time and can capture movements live.